Dragonborn are proud, honor-bound draconic humanoids. They wander the world as mercenaries and adventurers. They are strong and possess dragonlike abilities.
Legendary for their toughness and strong will, dwarves are indomitable warriors and master artisans. Dwarven kingdoms are mighty mountain citadels, but clans of dwarf crafters can be found in any town or city.
Eladrin are a graceful, magical race born of the Feywild, the realm of Faerie. They love arcane magic, swordplay, and exquisite work in metal and stone. They live in shining cities on the borders of the Feywild.
Kin to the eladrin, elves dwell in the deep forests of the world and love the beauty of nature. Many elves (and some eladrin, too) live in wandering companies that visit many lands, staying a season or two in each.
Elves and humans sometimes have children together, giving rise to half-elves. With many of the best features of both humans and elves, half-elves have capabilities distinct from both races. They are charismatic and versatile.
Halflings, the smallest of the civilized races, are a plucky, quick, and likable people. Halflings gather in small clans in the marshes and along the rivers of the world, traveling and trading widely with the other races.
Brave and ambitious, humans are somewhat more numerous than other races, and their city-states are among the brightest spots in a dark world. However, there still exist vast portions of the world where no human has set foot.
Tieflings are a race descended from ancient humans who bargained with infernal powers. Tieflings are loners who live in the shadows of human society, relying only on trusted allies.
This is a reprint from the Players Handbook 4e. All props are given to Wizards of the Coast. This is only to be used by the players in this campaign for personal use. Don’t steal.